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Game Design 101 - Sell-sheets & Publishers
Deciding which publishing route to take (self-publishing vs. signing with a publisher) is an important decision. If you decide not to...
Apr 27


Game Design 101 - Self-Publishing & Where to do it
So, your game is playtested, its art is final, and you think you’d like to self-publish! There is A LOT of work that goes into...
Apr 27


Game Design 101 - Game Design Contests
Game design contests are an excellent way to put some new eyes on your designs. On top of receiving recognition for your work, many...
Apr 27


Game Design 101 - Playtesting & Playtesters
Playtesting is THE most important component to game design. The feedback you receive from friends, family, and the community at large is...
Apr 27


Game Design 101 - Virtual Prototyping
Virtual prototype platforms are a must in today’s age of game design. The ability that virtual platforms afford designers to quickly...
Apr 27


Game Design 101 - Physical Prototyping
Physical components are the essentials that bring your game to life on the table! These can range from anything between cubes and dice to...
Apr 27


Game Design 101 - Prototype Art & Illustrations
When developing your prototype, you’ll need an assortment of art, illustrations, and icons. There are many websites where you can access...
Apr 27


Game Design 101 - Creative Tools for Component Design
When designing the printed components of your game (such as the cards, game board, tokens, etc.), you will spend a lot of time in your...
Apr 27